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Mediacredits.

This portfolio is a design demonstration. External open-film media is used as replaceable showcase material and is not presented as original work by Dylan Cross.

Films and streamed reel chapters

FILM 01

Spring

Blender Studio / Blender Foundation open movie. Used as the 3D-world reel chapter and hero poster source.

Source & license ↗
FILM 02

HERO

Blender Foundation Grease Pencil open movie. Used as the 2D-character reel chapter and selected graphic frames.

Source & license ↗
FILM 03

Coffee Run

Blender Foundation open movie. Used for graphic character-film previews and one streamed reel chapter.

Source & license ↗
FILM 04

Sprite Fright

Blender Studio open movie. Used for ensemble-performance and development-art previews.

Source & license ↗
FILM 05

Sintel

Blender Foundation open movie. Used for the cinematic-character reel chapter and technical performance studies.

Source & license ↗

Local poster and project images

IMG 01

Spring open-movie frame

High-resolution frame derived from the official Spring open movie and locally optimized for responsive web display.

Film source & license ↗
IMG 02

HERO — blue environment

Blender Foundation screenshot, used in the stylized 3D project composition.

Source ↗
IMG 03

HERO — red action frame

Blender Foundation screenshot, used in the 2D-character and discipline layouts.

Source ↗
IMG 04

Coffee Run — breakup sequence

Blender Foundation screenshot used as a high-resolution character-film preview.

Source ↗
IMG 05

Coffee Run — alone sequence

Blender Foundation screenshot used in project and About compositions.

Source ↗
IMG 06

Coffee Run — engagement sequence

High-resolution final-film frame used as the Parallel Lives project preview.

Source & license ↗
IMG 07

Coffee Run — concept-art board

High-resolution visual-development board by Julien Kaspar, used inside the related case study.

Source & license ↗
IMG 08

Coffee Run — story-elements board

High-resolution character and story-system sheet used inside the related case-study gallery.

Source & license ↗
IMG 09

Sprite Fright development artwork

Character, environment and ensemble production media from Blender Studio, adapted into responsive local previews.

Official project source ↗
IMG 10

Sintel facial rig and film frame

Open-film technical and cinematic media used in the rig-to-performance comparison.

Rig source ↗